Lithuania vs Netherlands: Proportion of youth and adults that programmed or coded in digital

Lithuania
4.1%
in 2023
Netherlands
4.1%
in 2016
Lithuania rank
21st
Netherlands rank
21st

Proportion of youth and adults that programmed or coded in digital over time

  • Lithuania
  • Netherlands
23456201120172023

How they compare

Lithuania currently reports 4.1% against 4.1% in Netherlands, a difference of 0.0%.

The two have swapped places 1 time across 5 shared years of data; in 2011 it was Lithuania ahead.

Lithuania ranks 21st and Netherlands ranks 21st of 47 countries.

Lithuania has averaged higher in every one of the 1 decades both report.

Frequently asked questions

Which has higher proportion of youth and adults that programmed or coded in digital, Lithuania or Netherlands?
Lithuania, at 4.1% against 4.1% in Netherlands as of 2023.
What is the difference in proportion of youth and adults that programmed or coded in digital between Lithuania and Netherlands?
0.0%, with Lithuania ahead.
How many years of comparable data are there for Lithuania and Netherlands?
5 years are reported by both, from 2011 to 2016.
How do Lithuania and Netherlands rank globally for proportion of youth and adults that programmed or coded in digital?
Lithuania ranks 21st and Netherlands ranks 21st of 47 countries.
Where does this data come from?
UNESCO Institute for Statistics, published as Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), female (%). Statizoid refreshes it automatically from the source and publishes the full history for both places.

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Lithuania vs Netherlands: Proportion of youth and adults that programmed or coded in digital. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 22 August 2026, from https://education.statizoid.com/compare/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-3/lithuania/netherlands/

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About this data

Indicator
Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), female (%)
Unit
%
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
47 places, 335 data points, 2011–2024
Last refreshed

February 2026 Data Release