Republic of Korea vs Malta: Proportion of youth and adults that programmed or coded in digital

Republic of Korea
0.7442 GPIA
in 2023
Malta
0.74 GPIA
in 2021
Republic of Korea rank
7th
Malta rank
9th

Proportion of youth and adults that programmed or coded in digital over time

  • Republic of Korea
  • Malta
0.20.40.60.8201120172023

How they compare

Republic of Korea currently reports 0.7442 GPIA against 0.74 GPIA in Malta, a difference of 0.0042 GPIA.

The two have swapped places 5 times across 6 shared years of data; in 2015 it was Republic of Korea ahead.

Republic of Korea ranks 7th and Malta ranks 9th of 47 countries.

Across the 2 decades both report, Republic of Korea averaged higher in 1 and Malta in 1.

Head to head by decade

Decade Republic of Korea Malta Difference Ahead
2010s 0.4759 GPIA 0.5808 GPIA 0.1049 GPIA Malta
2020s 0.6908 GPIA 0.6105 GPIA 0.0802 GPIA Republic of Korea

Averages of every year both report within each decade.

Frequently asked questions

Which has higher proportion of youth and adults that programmed or coded in digital, Republic of Korea or Malta?
Republic of Korea, at 0.7442 GPIA against 0.74 GPIA in Malta as of 2023.
What is the difference in proportion of youth and adults that programmed or coded in digital between Republic of Korea and Malta?
0.0042 GPIA, with Republic of Korea ahead.
How many years of comparable data are there for Republic of Korea and Malta?
6 years are reported by both, from 2015 to 2021.
How do Republic of Korea and Malta rank globally for proportion of youth and adults that programmed or coded in digital?
Republic of Korea ranks 7th and Malta ranks 9th of 47 countries.
Where does this data come from?
UNESCO Institute for Statistics, published as Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), adjusted gender parity index (GPIA). Statizoid refreshes it automatically from the source and publishes the full history for both places.

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Republic of Korea vs Malta: Proportion of youth and adults that programmed or coded in digital. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 24 August 2026, from https://education.statizoid.com/compare/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-4/korea-rep/malta/

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About this data

Indicator
Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), adjusted gender parity index (GPIA)
Unit
GPIA
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
47 places, 335 data points, 2011–2024
Last refreshed

February 2026 Data Release