Finland vs Iceland: Proportion of youth and adults that programmed or coded in digital

Finland
9.4%
in 2023
Iceland
9.9%
in 2021
Finland rank
13th
Iceland rank
10th

Proportion of youth and adults that programmed or coded in digital over time

  • Finland
  • Iceland
510152025201120172023

How they compare

Iceland currently reports 9.9% against 9.4% in Finland, a difference of 0.5%.

That makes Iceland's figure about 1.1 times Finland's.

The two have swapped places 1 time across 6 shared years of data; in 2011 it was Finland ahead.

Finland ranks 13th and Iceland ranks 10th of 56 countries.

Across the 2 decades both report, Finland averaged higher in 1 and Iceland in 1.

Head to head by decade

Decade Finland Iceland Difference Ahead
2010s 18.6% 14.3% 4.3% Finland
2020s 8.6% 9.9% 1.3% Iceland

Averages of every year both report within each decade.

Frequently asked questions

Which has higher proportion of youth and adults that programmed or coded in digital, Finland or Iceland?
Iceland, at 9.9% against 9.4% in Finland as of 2021.
What is the difference in proportion of youth and adults that programmed or coded in digital between Finland and Iceland?
0.5%, with Iceland ahead.
How many years of comparable data are there for Finland and Iceland?
6 years are reported by both, from 2011 to 2021.
How do Finland and Iceland rank globally for proportion of youth and adults that programmed or coded in digital?
Finland ranks 13th and Iceland ranks 10th of 56 countries.
Where does this data come from?
UNESCO Institute for Statistics, published as Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%). Statizoid refreshes it automatically from the source and publishes the full history for both places.

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Finland vs Iceland: Proportion of youth and adults that programmed or coded in digital. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 27 August 2026, from https://education.statizoid.com/compare/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g/finland/iceland/

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About this data

Indicator
Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%)
Unit
%
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
56 places, 451 data points, 2011–2024
Last refreshed

February 2026 Data Release