Greece vs Latvia: Proportion of youth and adults that programmed or coded in digital

Greece
3.9%
in 2023
Latvia
3.9%
in 2023
Greece rank
46th
Latvia rank
46th

Proportion of youth and adults that programmed or coded in digital over time

  • Greece
  • Latvia
246810201120172023

How they compare

Greece currently reports 3.9% against 3.9% in Latvia, a difference of 0.0%.

The two have swapped places 1 time across 9 shared years of data; in 2011 it was Greece ahead.

Greece ranks 46th and Latvia ranks 46th of 56 countries.

Across the 2 decades both report, Greece averaged higher in 1 and Latvia in 1.

Head to head by decade

Decade Greece Latvia Difference Ahead
2010s 7.8% 3.7% 4.1% Greece
2020s 3.6% 4.3% 0.7% Latvia

Averages of every year both report within each decade.

Frequently asked questions

Which has higher proportion of youth and adults that programmed or coded in digital, Greece or Latvia?
Greece, at 3.9% against 3.9% in Latvia as of 2023.
What is the difference in proportion of youth and adults that programmed or coded in digital between Greece and Latvia?
0.0%, with Greece ahead.
How many years of comparable data are there for Greece and Latvia?
9 years are reported by both, from 2011 to 2023.
How do Greece and Latvia rank globally for proportion of youth and adults that programmed or coded in digital?
Greece ranks 46th and Latvia ranks 46th of 56 countries.
Where does this data come from?
UNESCO Institute for Statistics, published as Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%). Statizoid refreshes it automatically from the source and publishes the full history for both places.

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Greece vs Latvia: Proportion of youth and adults that programmed or coded in digital. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 23 August 2026, from https://education.statizoid.com/compare/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g/greece/latvia/

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About this data

Indicator
Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%)
Unit
%
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
56 places, 451 data points, 2011–2024
Last refreshed

February 2026 Data Release