Iceland vs Malta: Proportion of youth and adults that programmed or coded in digital

Iceland
9.9%
in 2021
Malta
9.7%
in 2023
Iceland rank
10th
Malta rank
11th

Proportion of youth and adults that programmed or coded in digital over time

  • Iceland
  • Malta
5101520201120172023

How they compare

Iceland currently reports 9.9% against 9.7% in Malta, a difference of 0.2%.

Across all 6 years both countries report, Iceland has been ahead every year.

Iceland ranks 10th and Malta ranks 11th of 56 countries.

Iceland has averaged higher in every one of the 2 decades both report.

Head to head by decade

Decade Iceland Malta Difference Ahead
2010s 14.3% 7.6% 6.7% Iceland
2020s 9.9% 8.8% 1.1% Iceland

Averages of every year both report within each decade.

Frequently asked questions

Which has higher proportion of youth and adults that programmed or coded in digital, Iceland or Malta?
Iceland, at 9.9% against 9.7% in Malta as of 2021.
What is the difference in proportion of youth and adults that programmed or coded in digital between Iceland and Malta?
0.2%, with Iceland ahead.
How many years of comparable data are there for Iceland and Malta?
6 years are reported by both, from 2011 to 2021.
How do Iceland and Malta rank globally for proportion of youth and adults that programmed or coded in digital?
Iceland ranks 10th and Malta ranks 11th of 56 countries.
Where does this data come from?
UNESCO Institute for Statistics, published as Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%). Statizoid refreshes it automatically from the source and publishes the full history for both places.

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Iceland vs Malta: Proportion of youth and adults that programmed or coded in digital. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 23 August 2026, from https://education.statizoid.com/compare/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g/iceland/malta/

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About this data

Indicator
Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%)
Unit
%
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
56 places, 451 data points, 2011–2024
Last refreshed

February 2026 Data Release