Luxembourg vs Sweden: Proportion of youth and adults that programmed or coded in digital

Luxembourg
9.2%
in 2023
Sweden
9.3%
in 2023
Luxembourg rank
16th
Sweden rank
15th

Proportion of youth and adults that programmed or coded in digital over time

  • Luxembourg
  • Sweden
510152025201120172023

How they compare

Sweden currently reports 9.3% against 9.2% in Luxembourg, a difference of 0.1%.

The two have swapped places 2 times across 9 shared years of data; in 2011 it was Sweden ahead.

Luxembourg ranks 16th and Sweden ranks 15th of 56 countries.

Sweden has averaged higher in every one of the 2 decades both report.

Head to head by decade

Decade Luxembourg Sweden Difference Ahead
2010s 12.7% 15.6% 3.0% Sweden
2020s 8.9% 9.4% 0.5% Sweden

Averages of every year both report within each decade.

Frequently asked questions

Which has higher proportion of youth and adults that programmed or coded in digital, Luxembourg or Sweden?
Sweden, at 9.3% against 9.2% in Luxembourg as of 2023.
What is the difference in proportion of youth and adults that programmed or coded in digital between Luxembourg and Sweden?
0.1%, with Sweden ahead.
How many years of comparable data are there for Luxembourg and Sweden?
9 years are reported by both, from 2011 to 2023.
How do Luxembourg and Sweden rank globally for proportion of youth and adults that programmed or coded in digital?
Luxembourg ranks 16th and Sweden ranks 15th of 56 countries.
Where does this data come from?
UNESCO Institute for Statistics, published as Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%). Statizoid refreshes it automatically from the source and publishes the full history for both places.

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Luxembourg vs Sweden: Proportion of youth and adults that programmed or coded in digital. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 27 August 2026, from https://education.statizoid.com/compare/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g/luxembourg/sweden/

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About this data

Indicator
Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%)
Unit
%
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
56 places, 451 data points, 2011–2024
Last refreshed

February 2026 Data Release