Proportion of youth and adults that created electronic presentations in Japan

Japan: Proportion of youth and adults that created electronic presentations was 0.628 GPIA in 2022. ▲ Rising

Latest (2022)
0.628 GPIA
Change on year
down 1.4%
World rank
49th
of 49 countries
All-time high
0.6368 GPIA
in 2021
All-time low
0.5623 GPIA
in 2018
Years of data
5
2018–2022

Proportion of youth and adults that created electronic presentations in Japan, 2018–2022

00.20.40.62018202020222018: 0.562 GPIA2019: 0.615 GPIA2020: 0.635 GPIA2021: 0.637 GPIA2022: 0.628 GPIA

Source: UNESCO Institute for Statistics. Measured in GPIA.

Analysis

The most recent figure for proportion of youth and adults that created electronic presentations in Japan is 0.628 GPIA, measured in 2022.

That represents a change of down 1.4% on the previous year and up 11.7% over five years.

Japan ranks 49th of 49 countries on this measure, in the bottom quarter.

Proportion of youth and adults that created electronic presentations in Japan, year by year

Annual values for Proportion of youth and adults that created electronic presentations with presentation software (including text, images, sound, video or charts), adjusted gender parity index (GPIA) in Japan, 2018 to 2022.
Year GPIA Change
2018 0.5623 GPIA
2019 0.6154 GPIA +9.4%
2020 0.635 GPIA +3.2%
2021 0.6368 GPIA +0.3%
2022 0.628 GPIA -1.4%

Averages by decade

DecadeAverage LowestHighest Years
2010s 0.5889 GPIA 0.5623 GPIA 0.6154 GPIA 2
2020s 0.6333 GPIA 0.628 GPIA 0.6368 GPIA 3

Countries ranked near Japan

  1. 46 Brazil 0.7655 GPIA compare
  2. 47 Turkey 0.7541 GPIA
  3. 48 United Arab Emirates 0.7022 GPIA

See the full ranking of 49 places →

More education data for Japan

All data for Japan →

Frequently asked questions

What is proportion of youth and adults that created electronic presentations in Japan?
Proportion of youth and adults that created electronic presentations in Japan was 0.628 GPIA in 2022, according to UNESCO Institute for Statistics.
What is the highest proportion of youth and adults that created electronic presentations recorded in Japan?
The highest recorded value was 0.6368 GPIA in 2021.
What is the lowest proportion of youth and adults that created electronic presentations recorded in Japan?
The lowest recorded value was 0.5623 GPIA in 2018.
How does Japan rank for proportion of youth and adults that created electronic presentations?
Japan ranks 49th out of 49 countries with data for 2022.
Where does this Japan data come from?
The figures come from UNESCO Institute for Statistics, published as part of Proportion of youth and adults that created electronic presentations with presentation software (including text, images, sound, video or charts), adjusted gender parity index (GPIA). Statizoid updates them automatically from the source API.

Download this data

CSV · JSON — 5 observations, free to reuse under CC BY-SA 3.0 IGO (UNESCO Institute for Statistics).

Share, cite or embed this page

Cite this page

Proportion of youth and adults that created electronic presentations in Japan. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 28 August 2026, from https://education.statizoid.com/stat/proportion-of-youth-and-adults-that-created-electronic-presentations-with-presentation-3/japan/

Embed or link this data

Paste this into a page to link back to these figures. The data itself is free to reuse under CC BY-SA 3.0 IGO (UNESCO Institute for Statistics); please keep the attribution.

<a href="https://education.statizoid.com/stat/proportion-of-youth-and-adults-that-created-electronic-presentations-with-presentation-3/japan/">Proportion of youth and adults that created electronic presentations in Japan</a> — Statizoid

About this data

Indicator
Proportion of youth and adults that created electronic presentations with presentation software (including text, images, sound, video or charts), adjusted gender parity index (GPIA)
Unit
GPIA
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
49 places, 345 data points, 2011–2024
Last refreshed

February 2026 Data Release