{"entity":{"iso2":"BR","iso3":"BRA","name":"Brazil","slug":"brazil"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-2","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR.M","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), male (%)","unit":"%"},"observations":[{"date":"2013-01-01","value":5.2},{"date":"2014-01-01","value":7.1},{"date":"2016-01-01","value":3.9},{"date":"2017-01-01","value":4.0},{"date":"2018-01-01","value":4.3},{"date":"2019-01-01","value":3.7},{"date":"2020-01-01","value":3.7},{"date":"2021-01-01","value":3.2},{"date":"2022-01-01","value":3.7},{"date":"2023-01-01","value":6.0}],"summary":{"latest_period":"2023-01-01","latest_value":6.0,"max":7.1,"mean":4.48,"min":3.2,"of":48,"rank":40,"trend":"falling"}}
