{"entity":{"iso2":"KR","iso3":"KOR","name":"Korea","slug":"korea-rep"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-2","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR.M","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), male (%)","unit":"%"},"observations":[{"date":"2015-01-01","value":6.6},{"date":"2016-01-01","value":6.1},{"date":"2017-01-01","value":6.7},{"date":"2018-01-01","value":7.2},{"date":"2019-01-01","value":7.5},{"date":"2020-01-01","value":8.5},{"date":"2021-01-01","value":11.9},{"date":"2022-01-01","value":11.1},{"date":"2023-01-01","value":8.6}],"summary":{"latest_period":"2023-01-01","latest_value":8.6,"max":11.9,"mean":8.24444,"min":6.1,"of":48,"rank":26,"trend":"rising"}}
