{"entity":{"iso2":"MY","iso3":"MYS","name":"Malaysia","slug":"malaysia"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-2","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR.M","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), male (%)","unit":"%"},"observations":[{"date":"2017-01-01","value":7.9},{"date":"2018-01-01","value":8.3},{"date":"2019-01-01","value":8.8},{"date":"2020-01-01","value":11.2},{"date":"2021-01-01","value":17.1},{"date":"2023-01-01","value":19.9}],"summary":{"latest_period":"2023-01-01","latest_value":19.9,"max":19.9,"mean":12.2,"min":7.9,"of":48,"rank":3,"trend":"rising"}}
