{"entity":{"iso2":"MY","iso3":"MYS","name":"Malaysia","slug":"malaysia"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-3","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR.F","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), female (%)","unit":"%"},"observations":[{"date":"2017-01-01","value":7.1},{"date":"2018-01-01","value":7.4},{"date":"2019-01-01","value":7.6},{"date":"2020-01-01","value":11.0},{"date":"2021-01-01","value":14.9},{"date":"2023-01-01","value":18.3}],"summary":{"latest_period":"2023-01-01","latest_value":18.3,"max":18.3,"mean":11.05,"min":7.1,"of":47,"rank":4,"trend":"rising"}}
