{"entity":{"iso2":"BR","iso3":"BRA","name":"Brazil","slug":"brazil"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-4","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR.GPIA","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), adjusted gender parity index (GPIA)","unit":"GPIA"},"observations":[{"date":"2013-01-01","value":1.08772},{"date":"2014-01-01","value":0.605634},{"date":"2016-01-01","value":0.717949},{"date":"2017-01-01","value":0.5},{"date":"2018-01-01","value":0.325581},{"date":"2019-01-01","value":0.459459},{"date":"2020-01-01","value":0.621622},{"date":"2021-01-01","value":0.4375},{"date":"2022-01-01","value":0.864865},{"date":"2023-01-01","value":0.416667}],"summary":{"latest_period":"2023-01-01","latest_value":0.416667,"max":1.08772,"mean":0.6037,"min":0.325581,"of":47,"rank":25,"trend":"falling"}}
