{"entity":{"iso2":"DK","iso3":"DNK","name":"Denmark","slug":"denmark"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-4","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR.GPIA","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), adjusted gender parity index (GPIA)","unit":"GPIA"},"observations":[{"date":"2011-01-01","value":0.357143},{"date":"2012-01-01","value":0.382979},{"date":"2014-01-01","value":0.362573},{"date":"2015-01-01","value":0.450549},{"date":"2016-01-01","value":0.458333},{"date":"2017-01-01","value":0.401015},{"date":"2021-01-01","value":0.482993},{"date":"2023-01-01","value":0.440252}],"summary":{"latest_period":"2023-01-01","latest_value":0.440252,"max":0.482993,"mean":0.41698,"min":0.357143,"of":47,"rank":24,"trend":"rising"}}
