{"entity":{"iso2":"MY","iso3":"MYS","name":"Malaysia","slug":"malaysia"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g-4","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR.GPIA","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), adjusted gender parity index (GPIA)","unit":"GPIA"},"observations":[{"date":"2017-01-01","value":0.898734},{"date":"2018-01-01","value":0.891566},{"date":"2019-01-01","value":0.863636},{"date":"2020-01-01","value":0.982143},{"date":"2021-01-01","value":0.871345},{"date":"2023-01-01","value":0.919598}],"summary":{"latest_period":"2023-01-01","latest_value":0.919598,"max":0.982143,"mean":0.904504,"min":0.863636,"of":47,"rank":6,"trend":"flat"}}
