Proportion of youth and adults … both programmed coded computer in Azerbaijan

Azerbaijan: Proportion of youth and adults … both programmed coded computer was 0.7% in 2018. ▲ Rising

Latest (2018)
0.7%
Change on year
unchanged
World rank
56th
of 56 countries
All-time high
0.7%
in 2017
All-time low
0.5%
in 2013
Years of data
6
2013–2018

Proportion of youth and adults that programmed or coded in digital in Azerbaijan, 2013–2018

00.20.40.62013201520182013: 0.5 %2014: 0.6 %2015: 0.6 %2016: 0.6 %2017: 0.7 %2018: 0.7 %

Source: UNESCO Institute for Statistics. Measured in %.

Analysis

The most recent figure for proportion of youth and adults that programmed or coded in digital in Azerbaijan is 0.7%, measured in 2018. That is the highest value across all 6 years on record.

Compared with earlier readings it is up 40.0% over ten years.

That places Azerbaijan 56th out of 56 countries with data for 2018, putting it in the bottom quarter.

Proportion of youth and adults … both programmed coded computer in Azerbaijan, year by year

Annual values for Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%) in Azerbaijan, 2013 to 2018.
Year % Change
2013 0.5% —
2014 0.6% +20.0%
2015 0.6% +0.0%
2016 0.6% +0.0%
2017 0.7% +16.7%
2018 0.7% +0.0%

Azerbaijan compared with similar countries

  • Azerbaijan's 0.7% is below the median for Europe & Central Asia, which is 5.8%, 12% of the median. (39 countries reporting)
  • Azerbaijan's 0.7% is below the median for upper middle income countries, which is 4.9%, 14% of the median. (13 countries reporting)

Countries ranked near Azerbaijan

  1. 53 Bulgaria 1.4% compare
  2. 54 Georgia 1.1%
  3. 55 Ecuador 0.8%

See the full ranking of 56 places →

More education data for Azerbaijan

All data for Azerbaijan →

Frequently asked questions

What is proportion of youth and adults that programmed or coded in digital in Azerbaijan?
Proportion of youth and adults that programmed or coded in digital in Azerbaijan was 0.7% in 2018, according to UNESCO Institute for Statistics.
What is the highest proportion of youth and adults that programmed or coded in digital recorded in Azerbaijan?
The highest recorded value was 0.7% in 2017.
What is the lowest proportion of youth and adults that programmed or coded in digital recorded in Azerbaijan?
The lowest recorded value was 0.5% in 2013.
How does Azerbaijan rank for proportion of youth and adults that programmed or coded in digital?
Azerbaijan ranks 56th out of 56 countries with data for 2018.
Is proportion of youth and adults that programmed or coded in digital rising or falling in Azerbaijan?
Over the last ten years it is up 40.0%. The long-run trend across the full record is rising.
Where does this Azerbaijan data come from?
The figures come from UNESCO Institute for Statistics, published as part of Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%). Statizoid updates them automatically from the source API.

Download this data

CSV · JSON — 6 observations, free to reuse under CC BY-SA 3.0 IGO (UNESCO Institute for Statistics).

Share, cite or embed this page

Cite this page

Proportion of youth and adults that programmed or coded in digital in Azerbaijan. Statizoid, drawing on UNESCO Institute for Statistics. Retrieved 13 November 2026, from https://education.statizoid.com/stat/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g/azerbaijan/

Embed or link this data

Paste this into a page to link back to these figures. The data itself is free to reuse under CC BY-SA 3.0 IGO (UNESCO Institute for Statistics); please keep the attribution.

<a href="https://education.statizoid.com/stat/proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g/azerbaijan/">Proportion of youth and adults that programmed or coded in digital in Azerbaijan</a> — Statizoid

About this data

Indicator
Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%)
Unit
%
Source
UNESCO Institute for Statistics
Licence
CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)
Coverage
56 places, 451 data points, 2011–2024
Last refreshed

February 2026 Data Release