{"entity":{"iso2":"MY","iso3":"MYS","name":"Malaysia","slug":"malaysia"},"indicator":{"licence":"CC BY-SA 3.0 IGO (UNESCO Institute for Statistics)","slug":"proportion-of-youth-and-adults-that-programmed-or-coded-in-digital-environments-e-g","source":"UNESCO Institute for Statistics","source_url":"https://data.uis.unesco.org/?indicator=ICTSKILLPCPR","title":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), both sexes (%)","unit":"%"},"observations":[{"date":"2015-01-01","value":2.3},{"date":"2017-01-01","value":7.5},{"date":"2018-01-01","value":7.8},{"date":"2019-01-01","value":8.2},{"date":"2020-01-01","value":11.1},{"date":"2021-01-01","value":16.1},{"date":"2022-01-01","value":18.8},{"date":"2023-01-01","value":19.2}],"summary":{"latest_period":"2023-01-01","latest_value":19.2,"max":19.2,"mean":11.375,"min":2.3,"of":56,"rank":3,"trend":"volatile"}}
